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  1. Learning unity3d eBook

    Chapters
    Chapter 1: Getting started with unity3d
    Chapter 2: Ads integration
    Chapter 3: Android Plugins 101 - An Introduction
    Chapter 4: Asset Store
    Chapter 5: Attributes
    Chapter 6: Audio System
    Chapter 7: Collision
    Chapter 8: Communication with the server
    Chapter 9: Coroutines
    Chapter 10: CullingGroup API
    Chapter 11: Design Patterns
    Chapter 12: Extending the Editor
    Chapter 13: Finding and collecting GameObjects
    Chapter 14: How to use Asset Packages
    Chapter 15: Immediate Mode Graphical User Interface System (IMGUI)
    Chapter 16: Importers and (Post)Processors
    Chapter 17: Input System
    Chapter 18: Layers
    Chapter 19: Mobile Platforms
    Chapter 20: MonoBehaviour class implementation
    Chapter 21: Multiplatform development
    Chapter 22: Networking
    Chapter 23: Object Pooling
    Chapter 24: Optimization
    Chapter 25: Physics
    Chapter 26: Prefabs
    Chapter 27: Quaternions
    Chapter 28: Raycast
    Chapter 29: Resources
    Chapter 30: ScriptableObject
    Chapter 31: Singletons in Unity
    Chapter 32: Tags
    Chapter 33: Transforms
    Chapter 34: Unity Animation
    Chapter 35: Unity Lighting
    Chapter 36: Unity Profiler
    Chapter 37: User Interface System (UI)
    Chapter 38: Using Git Source Control with Unity
    Chapter 39: Vector3
    Chapter 40: Virtual Reality (VR)

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