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Learning unity3d eBook 1.0.0

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Chapters

Chapter 1: Getting started with unity3d

Chapter 2: Ads integration

Chapter 3: Android Plugins 101 - An Introduction

Chapter 4: Asset Store

Chapter 5: Attributes

Chapter 6: Audio System

Chapter 7: Collision

Chapter 8: Communication with the server

Chapter 9: Coroutines

Chapter 10: CullingGroup API

Chapter 11: Design Patterns

Chapter 12: Extending the Editor

Chapter 13: Finding and collecting GameObjects

Chapter 14: How to use Asset Packages

Chapter 15: Immediate Mode Graphical User Interface System (IMGUI)

Chapter 16: Importers and (Post)Processors

Chapter 17: Input System

Chapter 18: Layers

Chapter 19: Mobile Platforms

Chapter 20: MonoBehaviour class implementation

Chapter 21: Multiplatform development

Chapter 22: Networking

Chapter 23: Object Pooling

Chapter 24: Optimization

Chapter 25: Physics

Chapter 26: Prefabs

Chapter 27: Quaternions

Chapter 28: Raycast

Chapter 29: Resources

Chapter 30: ScriptableObject

Chapter 31: Singletons in Unity

Chapter 32: Tags

Chapter 33: Transforms

Chapter 34: Unity Animation

Chapter 35: Unity Lighting

Chapter 36: Unity Profiler

Chapter 37: User Interface System (UI)

Chapter 38: Using Git Source Control with Unity

Chapter 39: Vector3

Chapter 40: Virtual Reality (VR)

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